Dungeonbowl is an “expansion” from Cyanide Studios’ Blood Bowl based off the tabletop sports game of the same name based in the Warhammer Universe. Instead of playing on a traditional field, you play in dungeons, with some added bonuses. This will be a relatively short review due to the content contained within Dungeonbowl.
It should go on noting that there is no story. It is a sports strategy game which stands alone on the gameplay and appearance. While this game lacks a story mode it should not be cast aside into the bargain bin. The gameplay and multiplayer is what makes this game fun. Which is odd for me to say considering I do not support multiplayer gaming all that much.
I want to get this out of the way. There is no interactive tutorial at all. In fact, I cold not find a tutorial at all. The game kind of throws you into matches and you just click stuff and see what happens. This is Dungeonbowl’s biggest downfall. While the predecessor, Blood Bowl had one, it was still difficult to comprehend. Dungeonbowl is slow starting for new players who do not know how Blood Bowl works.
Despite the steep learning curve, once you begin to play the game more often you begin to pick up on the game easier. There are three races to chose from and each one has their own strengths and weaknesses. The Humans, Elves, and Dwarves are the races which is a significant downgrade compared to Blood Bowl’s 10+ races to choose from. The lack of variety is a downer but in games like these, once you find out what you are good at, you stick with it. (continues after picture)
What makes Dungeonbowl different than Blood Bowl is the playing field and addition of randomly generated chests and traps. You play in a few dungeons all with different layouts. Some areas have more chests while others have more traps. Traps obviously hinder your opponent, while chests are a luck of the draw. One chest will have the ball and others may give your character boosts to throwing or even an extra move phase. The unlucky ones get chests that explode, knocking out your player and turning over your turn to the opposing team.
It is difficult to explain the core mechanics of Dungeonbowl due to my lack of knowledge in the tabletop version. Essentially, you play it like a tabletop RPG. You have dice rolls to check if your player is successful or unsuccessful. There are different positions that assemble a team. Some are best at rushing the ball, others are good at passing, the list goes on.
Like I mentioned earlier the game has a big learning curve and if you have friends to play with the game is much more enjoyable. This seems to be like an add on rather than a full game. The lack of content is disappointing along with a tutorial being non-existent. The game is still fun if you are a fan of the series. If you are new, play it like a strategy game, not a sports game like Madden.