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WATCH: Homefront: The Revolution announcement trailer

June 3rd, 2014 by Irwin Fletcher Comments

The original Homefront released in 2011 and added a twist to the typical first-person shooter. What if America was invaded and occupied? John Milius, the Red Dawn writer, consulted on the story and helped to spin a plausible, cascading series of incidents that led to North Korea annexing or dominating most of the Far East. The United States, meanwhile, was left friendless and strapped for resources, with a military bogged down in multiple foreign engagements, and a public sapped of any will to fight.

The game was far too short, but I admit I liked the narrative and the idea of playing as a guerilla fighter.

The original Homefront released in 2011 and added a twist to the typical first-person shooter. What if America was invaded and occupied? John Milius, the Red Dawn writer, consulted on the story and helped to spin a plausible, cascading series of incidents that led to North Korea annexing or dominating most of the Far East. The United States, meanwhile, was left friendless and strapped for resources, with a military bogged down in multiple foreign engagements, and a public sapped of any will to fight.

The game was far too short, but I admit I liked the narrative and the idea of playing as a guerilla fighter.

Homefront: The Revolution is in development by Crytek UK, after original Homefront studio Kaos folded in summer 2011. It will be powered by CryEngine3. If anything, the game will look good.

Homefront: The Revolution is set four years into the occupation of the United States by the Korean People’s Army. Philadelphia, birthplace of American independence, has become the enemy’s main headquarters, and it falls to the player to take it back. Since open warfare against the superior KPA is not an option, players will once again will have to use guerilla tactics to undermine, and hopefully overthrow, their oppressors.

Fasahat Salim game designer Crytek UK promises open world gameplay:

“Our version of Philadelphia is an oppressed, heavily policed environment. As the player goes through each of the different districts–the game is an open world so you can bounce around between districts–everything you do, each mission or side mission or whatever else, influences the game world and influences all of the civilians who inhabit it. Everything is being influenced by how you approach the game. Everything you do, from throwing a brick at a KPA camera to assassinating a high-ranking KPA official, impacts the revolutionary state of the world. How you go about doing these things will also have an impact on the way people respond to you and your idea of a revolution, but either way the KPA will come down hard and try to oppress you as much as they can. Everything that happens in this world is part of a lot of powerful stuff we have going on under the hood.”

Hopefully we’ll hear more soon as the open world gameplay will help set it apart from all the other fps games. Salim explains:

“We’re trying to avoid a situation where the player has to do something in a very specific way. The player will always have opportunities to approach a situation in a variety of ways. There’s no right way or wrong way, just different ways. What you have in that moment is what you use to get the job done. It’s very emergent.”

Homefront: The Revolution is coming to Xbox One, PlayStation 4, and PC in 2015.

I'm an LA journalist who really lives for his profession. I have also published work as Jane Doe in various mags and newspapers across the globe. I normally write articles that can cause trouble but now I write for FTN because Nerds are never angry, so I feel safe.