Story by J.M. DeMatteis
Script by Keith Giffen
Art by Howard Porter
Published by DC Comics
For those of you that have been reading this title we finally get the moment we’ve been waiting for…the origin of the JL 3000! The Trinity of Heroes (Batman, Wonder Woman, and Supes) are trapped on a prison planet, formerly known as Earth and Hal Jordan has been abducted by Locus, a villain that makes the powers of the Green Lanterns of old look like children…she can bend reality to her will. Speaking of which, we’ve also been without Barry Allen for awhile now because she literally turned him inside out with her mind. I know, things are a mess for our futuristic League, but don’t worry folks, the story is finally starting to take form in issue #4!
The team of Keith Giffen and J.M. DeMatteis is an absolute powerhouse in telling a story together. These shells of the former Justice League are really starting to come into their own identities, but not in the way you would think. I love how they’re familiar, but at the same time, totally different than our present day League and it’s becoming abundantly clear that they’re never going to grow into the heroes we all know so well. It was a risky move by the creative team, but one that’s going to pay dividends throughout the entire story. The story is a bit of a slow burn, but it’s great to get little morsels as the story builds up. I have a feeling that when the cards are all down this story is going to move at a break-neck pace and all of these subtle reveals are going to have huge ramifications to this futuristic version of the DCU.
This was easily my favorite issue in the run as far as the art goes. I feel like Howard Porter has really gotten himself into the zone with all the little details that I had hold-ups about in the earlier issues. There’s an extremely badass battle sequence in space and we get to see some of the things a member of the JL3000 and Locus are really capable of. There are going to be implications in this arc that affect the entire future of the DCU and Porter’s art really showed the scale of that here.
This series has J.M. DeMatteis’s unique brand of humor and a story that you don’t want to miss. If you think you know the Justice League, trust me, you don’t. This story could go absolutely anywhere and that’s exactly what makes it so much fun. There’s a ton of action, you don’t know who’s going to live and who’s going to die, and the story has plenty of intrigue laced throughout. It’s only four issues in, so it will be easy enough to catch up guys! You don’t want to miss this!
4 out of 5 nerds