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COMIC REVIEW: FTN Reviews Assassin’s Creed #1

November 1st, 2015 by Marc Comments


How do you stop a juggernaut like the Assassin’s Creed franchise? With game after game, year after year, and a movie on the way, it doesn’t seem like there is any stopping it. With all of time and history to play around with though, it has to be an appealing franchise to dive into. Let’s see where the Animus has us adventuring to this time…

The year is 1852. The setting is as wild west and the Wild West can be. And we seem to find ourselves in the middle of a good old fashioned stick up gone south. An Assassin – with trademark blades and gadgets and acrobatics – starts doing what they do best, and…

…it’s all a video game. The comic based on a video game has its main character playing the video game… that’s a little bit of a cop out to be honest. But this is our way of meeting main girl Charlotte who, in case the dialogue doesn’t nail it in too deep, is good with computers and sides with The Brotherhood. Her real world life is pretty mundane; she works in a bank but feels the system has turned its back on her. She helps the little guy when she can, but is ultimately stamped on at every turn.

Things get shaken up for her – thankfully – once two members of The Brotherhood (that’s the actual Brotherhood, it seems, with the game inside the comic based on a game coming across as more and more meta right now) turn up with a proposition. She fangirl’s out, but hears what they have to say. The action gets pretty hot and heavy from there, with Charlotte finding herself on board for the wild adventure she’s been seeking because, um… she’s a nice person, I guess? The recruitment laws of The Brotherhood have always been a bit vague to me.

She’s told that the video game turns out to be a testing ground for possible candidates, the faceless corporation Abstergo is actually an evil faceless corporation and that she can be sent back in time, into the body of her ancestor, to help fight for good. She’s all good with this, obviously, because apparently we need to get this story moving.

We jump to her ancestor, where the year is 1692, during the Salem witch trials. As far as historical settings go, this one has some serious potential. We’re set up now, at the end of issue 1 of 5, to get stuck in with what could be an interesting addition to Assassin’s Creed lore. It just needs to step up its game and deliver a good hard hit before it falls through the cracks of time.

2 out of 5 Nerds



Marc is a self-confessed nerd. Ever since seeing Star Wars for the first time around 1979 he’s been an unapologetic fan of the Wars and still believes, with Clone Wars and now Underworld, we are yet to see the best Star Wars. He’s a dad of two who now doesn’t have the time (or money) to collect the amount of toys, comics, movies and books he once did, much to the relief of his long-suffering wife. In the real world he’s a graphic designer. He started Following the Nerd because he was tired of searching a million sites every day for all the best news that he loves and decided to create one place where you can go to get the whole lot. Secretly he longs to be sitting in the cockpit of his YT-1300 Corellian Transport ship with his co-pilot Chewie, roaming the universe, waiting for his next big adventure, but feels just at home watching cartoons with his kids….