nerd radio

Get ready for the new daily show

Sakurai Talks About Inclusion of Mewtwo and the Decision to Not Include Ridley

November 20th, 2014 by Todd Black Comments

video game news banner copy


Super Smash Bros for Wii U is only days away from release, and there’s a lot of hype around it. But there are some questions involved with the game that fans have been wanting answered. Two in particular is the reveal of Mewtwo being a DLC character, and Ridley being relegated to being a boss in the Pyrosphere stage.

Super Smash Bros. creator Masahiro Sakurai stepped up to answer these questions, and the answers may surprise you.

On the subject of Mewtwo, and why he isn’t paid DLC, he had this to say:

“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”


He went on:

“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.”

The question remains though, will Mewtwo be the kickstart to more DLC in the future? And of course, will it be paid DLC?

“…What I can say now about paid DLC is that we aren’t working on anything at the moment. We’ve put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.”

Interesting. But that’s not all he talked about, he revealed why Ridley is not a playable character in the game.

“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer. It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”


So there you go, a definitive answer that many a fan deserved. And with that, we can focus on the upcoming release of Smash Bros Wii U!

Todd Black is reader of comics, a watch of TV (a LOT of TV), and a writer of many different mediums. He's written teleplays, fan-fictions, and currently writes a comic book called Guardians ( He dreams of working at Nintendo, writing a SHAZAM! TV series, and working on Guardians for a very long time!